Shapes are like a texture/image inside the flash file and most of the time they are made in the flash editor itself by using shape records instead of imported texture/image. DefineShape2 expands the limitations of DefineShape. Shapes - Or a DefineShape tag is used to define a shape and later be used by a control tag like PlaceObject. Starting with the signature as GFX (the flash file always starts with it's signature in a hex editor), then the compression, what version it is (T7 uses swf version 12), the file size in decimal value (important later), Frame rate is self explanatory, then the display bounds. Header - This is the one that shows the information about flash file. Some Explanation to the common things inside the flash file. You can use your own hex editor if you want.
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